lördag 9 februari 2008

ASTD-Cascadia Chapter: Podcasts about e-learning

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Friday, February 08, 2008

Episode 50: Getting Game with Brent Schlenker

PodCascadia Episode 50 (34:10, 9.8MB). It's from Washington, they talk about e-learning. Looking at measurements and statistics from the web-page. 60 % of people listen to their podcasts from the podcasts but not on their iPods.

Who are listening to your podcasts? Difficult to give a clear opinion. People are listening but it isn't an interactive media. Podcasts are a one-way media. We just don't tend to respond. With a Skype number people could respond. People can also leave comments on the blog.

Who are you questions are important. What would you like to hear more about? How are you building on-line communities? What way to attract the critical mass?

We read about people from their blogs. Social learning thing combined with games and plays. This man escaped from Intel. It's good to be talking about it with you.

Program management to put together conferences online. The e-Learning is a community of practice that allows everybody to come together and express their views. We want to get people from the real world to come together. Everybody that touches learning could be a member of the guild. It's really wide open, it's a very vibrant community and there are a lot of connections to be made.
  1. Simulations and games (a report is available: Immersive learning simulations)
  2. It's a big and broad topic
  3. Is it good for learning?
  4. What does it really mean
  5. Gaming and simulation strategy for learning
  6. It's a fabulous way to stimulate learning
  7. When we go through a learning process
  8. We are immerged and deeply participating
  9. How does your organization see games
  10. They are applicable, what content are best taught with games and simulation?
  11. What're difference between simulation and games?
  12. There are a lot of businesses looking into games and simulation
  13. Who is implementing it now, what works and what don't?

In this episode, we:
  • sit down with Brent Schlenker of The e-Learning Guild to talk about the research they're doing on games and simulations, and what issues come up when implementing them in the workplace;
  • talk with Director of the Social Learning SIG Kevin Jones about what social learning is, and how it differs from knowledge management; and
  • we Spath your giant bagel with Chapter news and events.

Enjoy! I listen to Kevin Jones. Social Learning and Informal learning. There is a lot of planning behind it. It's on a social level where the learning happens. In organizations groups create the learning. Send an email, ask a question, get a response, that's learning. With social learning there are a few venues. It can be very structured and it can be very open. Knowledge management is more structured. We can use blogs and wiki's. All this can be done virtually. People all over the world can get online and talk. Talking of RSS and how they benefit.

Make it more accessible to people. It's very open. Come when you can. Feel free to participate. Webinars are available. There is a link on the site. Go there to listen. Example from Intel, how they have embraced it.

Moving towards using these tools more and more in the future.

What really stood out in this process? The size in the report. People want to get this kind of information. Just the term game has been a problem in the office. It's driving us crazy. Don't use the "game" word. Immersive learning simulation is much better to get through the managerial barriers. Getting the green light is so much easier with the right words.

Going through the design process. It's very inexpensive to design learning with todays tools. It's not costly and cumbersome anymore. Despite the excitement around the games, we have to consider the design elements.

Simulated environments, face to face, digital second life stuff, military has some very successful simulation tools to train the soldiers.

The basic understanding of what your might need. It's not multi-million dollar airline simulation programs. It's trying to figure out what fits your needs and your organizations. The potentials for the potential learner.

How do we take something that already exists and modify and get it into a game?


  • PodCascadia 50 (34:10 total):
  • Open - 6:34 (0:00-6:34)
  • Schlenker, Part 1 - 8:41 (6:34-15:15)
  • Jones - 5:20 (15:15-20:35)
  • Schlenker, Part 2 - 7:23 (20:35-27:58)
  • Close - 6:12 (27:58-34:10)


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